BitCake Studio started out as an experiment from one of Brazil’s most prominent developer at the time. Critical Studio, in the midst of developing Dungeonland for Paradox Interactive, decided they wanted to create opportunities for other people to develop games in Brazil. They called 6 young developers from Rio de Janeiro, threw them in the studio’s kitchen and told them to develop any game they wanted there, without asking anything in return. After Critical’s eventual closure, BitCake went on to become its own studio and continue development of its game: Holodrive.
The story behind our team